Creating new water for Trophy Hunter 2003
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Let's say the level is called Grand Canyon. Create a text file in the directory of the level you're making and call it, for example, greenwater.tew
Create it with the following text:
Name = GREEN_WATER;
Texture = Data\Levels\CustomLevels\Grand Canyon\greenwater.jpg;
TexStretch = 0.5;
TexOpacity = 0.75;
AlphaMode = SUB;
Reflection = 0.15;
Put the water file (greenwater.jpg) in the same directory. Then you should be able to select this water type in the editor. Feel free to play around with the values in the file to see what they do |
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